Torin Stats

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Torin Stats
Name - Torin the Fierce Barbarian Level 1 / Druid Level 4

Str 12 +1 / +3 Race Human
Dex 16 +3 Alignment NG
Con 16 +3 / +5
Int 11
Wis 14 +2
Chr 12 +1

AC +3 Dex + 3 Leather + 3 shield, +1 ring = + 10
+3 Barkskin, -2 Rage = + 11

HP (45) 45 / (55) 55

Base Attack +4

Scimitar - +1/3 str + 1 mast = +6 / 8
Sling - +3 dex + 1 mast = +8
Club - +1/3 str = +5 / 7
Shillelagh - +1/3 str + 1 ench = +6 / 8
Flame Blade- +1/3 str = +5 / 7 (melee touch)
Bless +1

Movement 40 ft

Saves Base Ability Other Total
Fort +6 +3 / 5 +1 +10 / 12
Ref +1 +3 +1 +5
Will +4 +2 / 4 +1 +7 / 9

Skill points Ranks Ability Other Total
Barbarian
Ride (Large Wolverines) 5 +3 +2 +9

Druid
Animal Empathy 8 +1 +9
Concentration 8 +3 +11
Knowledge Nature 2 +2
Wilderness Lore 8 +2 +10
Handle Animal 8 +1 +2 +11

Spot +2 +2 +4
Listen +2 +2 +4

Feats
Alertness, Endurance (+4 extended time checks),
Extra rage (+2 rage/day)

Special
Nature Sense, animal companion, woodland stride, trackless step
Resist nature's lure (+4 to saves vs feys)

Rage () () ()
Duration - 8 rounds

Companion - Reason, Wolverine
HP 50 (50) / 58 (58) Rage
mv - 30ft, burrow 10 ft, climb 10 ft
AC 15 (4 nat, 2 dex, -1 size) / 13 Rage
Base Attk +3
Attks 2 claws + 9 / +11, 1 bite +1 / +2
Claw 1d4+6/8, Bite 1d6+3/4
Fort +9/11, Ref +5, Will +3

Str 22/26, Dex 14, Con 23/27, Int 3, Wis 12, Chr 10
Attack (unnatural), Accept Rider, Accept Saddle, Calm,
Come, Guard, Stay, Track

Climb +15, Listen +6, Spot +6
Rage, Scent
Collar of the North - continual endure elements (heat)

Spells 5/3/2 + 0/1/1 = 5/4/3

Animal Trick
* Create Water 2 gallons/lvl water, Close
Cure Minor Wounds 1 hp
Darkseed Slowly kills plants
** Dawn Awakens sleeping creatures 15' radius
Daze Animal Animal loses 1 action
Detect Magic detect spells, items, Close, Concen (1 min/lvl)
Detect Poison 1 creature, object, Close
Flare Close, -1 attk, 1 min
* Fire Eyes See c/o natural fire, smoke, fog 10 min/lvl
Guidance +1 to one roll, throw or check
Know Direction discern north
Light object shines like a torch
Mending minor repairs on an object
Purify Food and Drink 1 cu ft/lvl food or water
Read Magic Read scrolls, spellbooks
* Resistance +1 saving throws, 1 min
Scarecrow Animal becomes shaken
Virtue 1 tmp hp

Animal Friendship Permanent animal companions, Close
Calm Animals Calms 2d4+1/lvl HD animals, (mag) beasts, Close, 1 min/lvl Camouflage +10 Hide
Cure Light Wounds 1d8+1/lvl (max +5)
Detect Animals,Plants Long, Concentration (10 min/lvl)
Detect Snares, Pits
Endure Elements Ignore 5 dmg/rnd from 1 energy type, Touch, 24 hrs
* Entangle Plants entangle in 40 ft radius, Long, 1 min/lvl
Faerie Fire Cancels blur, concealment etc, Long, 5 ft rad, 1 min/lvl
* Goodberry 2d4 berries each cure 1 hp (max 8/24 hrs), 1 day/lvl
Hawkeye +50% range increments, +5 Spot
Invisibility to Animals 10 min/lvl, 1 creature/lvl Touch
* Magic Fang Natural weapon gets +1 attk/dmg, Touch, 1 min/lvl
Obscuring Mist no vision past 5', rng 30', 30' sprd, 20' up, 1 min/lvl Pass w/o Trace 1 subject/lvl no tracks, 10 min/lvl
Power Sight Determines creatures HD,level
Regenerate Light Wounds 1 hp/rnd, 10 rnds + 1 rnd/lvl
Sandblast Brief sandstorm
* Shillelagh Cudgel,quarterstaff -> +1 weapon, 1d10 dmg, 1 min/lvl Summon Nature's Ally 1 rnd/lvl
Wood Wose Minor nature spirit, 1 hr/lvl

Adrenaline Surge Summoned creatures +4 Str
Animal Messenger Tiny animal to specific place, Close, 1 day/lvl
Animal Reduction Animal shrinks in size
Animal Trance Fascinates 2d6 HD animals, Close, Concen
** Barkskin +3 AC natural, Touch, 10 min/lvl
Body of the Sun Fire, light extend 5' from body, 1d4+1 dmg, 1 rnd/lvl Briar Web As entangle but causes dmg
Charm Person/Animal Close, 1 hr/lvl
Chill Metal Close, 7 rnds - 0/1d4/2d4/1d4/0
Creeping Cold 1d6/rnd cold dmg, Close, 3 rnds
Decomposition Wounded creatures suffer extra 1 hp/rnd
Delay Poison No poison effects for 1 hr/lvl, Touch
Fire Trap Opened object deals 1d4+1/lvl, Permanent, 25 gp
* Flame Blade Touch attk deals 1d8+1/2 lvls, 1 min/lvl
Flaming Sphere Rolling ball of fire, 2d6 dmg, Medium, 3' rad, 1 rnd/lvl Green Blockage Wall of vegetable matter
Heat Metal Close, 7 rnds - 1: 0/2:1d4/3,4,5:2d4/6:1d4/7:0
Hold Animal Medium, 1 rnd/lvl
Lesser Restoration Dispels magic ability pen or 1d4 ability dmg
Might of the Oak +4 Str, -2 Dex 10 min/lvl
Persistence of Waves +4 Con, -2 Str 10 min/lvl
Produce Flame 1d4+1/2 lvls touch or thrown
Regenerate Mod Wounds 2 hp/rnd
Resist Elements Ignore 12 dmg/rnd 1 energy type, 1 min/lvl
Soften Earth Stone->clay, dirt->sand,mud
Speak w/ Animals 1 min/lvl
Speed of Wind +4 Dex, -2 Con
Summon Nature's Ally II 1 rnd/lvl
Summon Swarm 5' diam of creatures, 1d4 + 1/3 clvls, Close, Concen + 2 rnds Sweet Water Creates well up to 100 ft deep to water source, 10' diam, Long Tree Shape Resemble tree 1 hr/lvl
Warp Wood
Wood Shape Rearranges wooden objects

Equipment
Cost Weight Item
1000 Cloak of Resistance +1
1000 Ring of Protection +1
1160 15 Leather Armor +1 (sleep in)
1257 5 Darkwood Shield + 1, left arm
25 2 Backpack (Fire Trapped)
2 25' silk rope
Flint and Steel
Wineskin (backpack)
scroll case (belt)
90 Continual Flame on scroll case (belt)
25 Scroll of Faerie Fire (scroll case)
13 Scroll of Fire Eyes (scroll case)
2 wooden stakes (backpack)
Druidic clothing (worn)
Holly and Mistletoe
Spell Components pouch (belt)
5 5 days rations
goodberries
100 4 flasks Holy Water
300 Masterwork Sling 1d4, crit x2, 50' rng inc
7 14 bullets
325 4 Masterwork Scimitar, belt, 1d6+1/3, crit 18-20x3 :
3 Club, belt, 1d6+1/3, 10' rng inc

300 gp letter of credit
6 gp

2100 Collar of the North
Expands to fit creature. Ignore 5 dmg/rnd heat dmg.

Rmks - casts goodberry and create water daily

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