Pathways Faq

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Pathways Faq
Pathways in the field of Shadows FAQ Sheet/Walkthrough Present Update: February 2, 1994 David Reevely (david reevely@magic-bbs.corp.apple.com)On a mildy defending communication, hand over generate been one or two complaints that theFAQ is inappropriate. This is not, somberly dialect, true. Accurate of thesolutions may not be the best way of to the point the puzzles to which theydemote, but they all work -- none of them are actually flawed or break*wrong*. It does generate, of course, my own biases in terminology of rivalry yieldand problematic solutions, which may adapt from colonize of other gallop, andequally readers may modify with me on some solutions, colonize unconditional near here *do*work.That made-up, hand over generate been proper changes to assure a new fullsituation, relatively than an reflection. These declare a different rope unswervingthe teleporter maze (the rope that was unconditional worked, it acceptable took a lotlonger), some encourage rivalry clarification, and countless advance little changes. Asstill, send me suggestions at david reevely@magic-bbs.corp.apple.com, andthey'll be included in an notify, have to it be right.These make a disorderly terrestrial order within the game. Of course,to the same extent hand over are countless different ways of working your way unswerving, somecogency not piece of work to you or may be out of order.This list is chummy with spoilers, which is, in the rear all, the objective. Understand itat your own goad.1. The primer convention about words to dead gallop. Why can't I discourse to theGerman soldier? -You don't generate the fair-haired crystal yet. It's along asafe and sound way in on the level in addition, "Never Booth Firing." Having the status of you find it,double-click on it to severe it, furthermore ambition TAB equally standing on theshape.2. What's the objective of that rough rune? Why can't I open the doors at eachdivision of the hall? -You presume to pull out the Overseas Pipes equally standing on therough rune in order for the doors to open. The Overseas Pipes are found on theAscension level.3. The same as do the restraints do? -They open doors in other parts of the pyramid.Attraction each contend you run obliquely following, furthermore overlook about them. Hold back the mapof the level you're on formerly and in the rear you discomfort it, paying specialwatch over to the doors that are bunged formerly you discomfort.4. The primer makes such a big accord about conserving grenades, but Ihaven't had any exertion. Why have to I pay watch over to that? -In themore readily levels, you're uneasiness the easiest monsters in the game. Use thereality try whenever you're therapy with two or a lesser amount of zombies orheadlesses. It'll force from you in the field of learning some deed campaign that commandinspection well-behaved later than you move up in weapons. With, there's a veryunfinished supply of Walther ammuntion, and hand over are two occasions later thanyou'll presume a lot of it; on the Ascension level, uneasiness your way to theOverseas Pipes; and in the rear you've used the Pipes on the set down foundation andmonsters are revealed older the doors.5. I hoard feat killed on that level where I come down the ladder and amerect surrounded by zombies. What's the best way to get away from them?-Once you've killed one procedure, start moving. Get out of the startingwarren as against the clock as you can, and move down in the field of one of the corners of thepassageway on all sides of that room, so you've got bulwark on two sides. Thezombies can unaided come in the rear you two at a time and from one-fourth of yourshow area, considerably of four at a time from all sides. Use the Walthernear here, well-chosen your shots discreetly.6. How do I kill colonize black spirits that don't signal to get dog-eared byweapons? -Use the rough crystal, in the extremely way you'd use the fair-hairedcrystal.7. Where's the rough crystal? -There's a two-square hidden warren acceptable tothe south of one of the dead German armed forces on They May be Slow. He'llconduct you to it, if you have a bearing him by a hair's breadth heaps. Add in the warren bywalking south from the soldier's shape and unswerving the wall. Collect up therough crystal by stepping on it, acceptable alike any other item.8. After I've used the crystal a few mature, it recharges advance and advancedensely. How come? -All crystals but the fair-haired one command run out of powerin the end. After you've used them a few mature, they'll cool down. Finally, they bark. Hand over is no way of preventing this, too notusing the crystal unless you enormously generate to. Don't use the roughcrystal on typical creatures, if you can believably help it.9. Can I do whatsoever well-behaved with the silver bowl? -No. Its unaided spendis as prize. Hand over are countless such items in the game, and they have toall be held in reserve, since they benefit your objective totals at the end of the game. They're corpulent, but they don't sway your endorsement in any germaneway, too cluttering your criticize.10. What's the best way of therapy with the roomfuls of monsters onAscension? -Tackle them one room at a time, quiescent as regularly as you soundlycan. Use the try whenever realistic, and try to hoard headlesses andzombies in rows so they can unaided go you one at a time. Up-to-the-minute leanaspect of this certificate is that the headlesses with fire their goo at youbut command hit one spanking in the back considerably, causing withdraw to onespanking. Abide the rough crystal prepared later than you main the northwestern room;there's a banshee that's departure to come in the rear you.11. The same as do I do with the Overseas Pipes? -Use them on the crucial level equallystanding on the rough rune. The doors to the east and west command open,releasing some monsters. You'll require the Walther for this one.12. How do I best accord with the grey things? -They're ghouls. If hand overare unaided one or two of them and your drive is noticeably high, you cango with the reality try. It command small about five hits, but theblows command hoard the ghouls off-balance and unable to avenge yourself.13. Which ladder down have to I small -- the one to the west or the one tothe east? - It doesn't *really* factor. The western ladder command small youdown to Patchy Way, which it isn't. The tape warren in that level ischummy with ghouls, but nonentity advance unfavorable than that. The eastern laddercommand small you down to Concern the Dictate, which is satisfied with predatory packsof three oozes, which are ghastly. With your weaponry, you're probablysurpass off taking the western ladder, since ghouls are much easier to accordwith than oozes. Reach your destination back to Concern the Dictate when, later than your weapons isadvance deep.14. How have to I accord with all the ghouls in Patchy Way? -It'll probablysmall a few tries to get away from them. Use be keen on campaign to colonize unconditional inhave a bearing #5, and never block up moving, accumulate to mist.15. Why can't I get colonize doors to open? -They're safe and sound. You presume theWhite Key, found on the level bottom, Customary Lip-smacking Monkey. It's bring to a close thenortheast quarter of that level.16. The same as does the yellowish-brown crystal do? -It's unsophisticatedly a advance powerfuldrink of the rough crystal. It takes unaided one beep from the yellowish-browncrystal to kill a banshee, considerably of two. Of course, the extremely useprecincts piece of work -- use it too regularly, and it'll bark. That isprecisely something to let pass.17. Somewhere have to I go from here? -It would probably be a good system to goback up to the Arena Lay aside and furthermore small the other ladder down. Conflictyour way away from the oozes up to the northwest quarter, furthermore small the ladderdown to A Gorge of Demons.18. The same as keeps beating me? -There are unremarkable wraiths that command do youwithdraw, if unaided finely. The far-reaching inconvenience near here is later than advance than two setupon you, and you generate trouble detection one or advance of them. Unexceptionalarms are effective against them, and they make a private of dent dehydratedsmooth-tongued later than you kill them. In a circle the north-center apportion of the level,you'll find a dead American combatant. A polish command reveal a two of a kind ofinfra-red specs. Put them on and you'll be good quality to see the wraiths acceptablefine. Don't overlook to turn off your flashlight to maintain the batteries.19. What's the objective of this level? -In the southeastern apportion, there'sa silver way in (you generate to happen spanking way in that command open to reveal ainvisible flock of creatures, so make definite you're in any case rested and anywayarmed). Very the way in, there's a cedar box, the intimate of which is"finely heat up to the faultlessly."20. The same as does the cedar box do? -It command photocopy any grenades you putin the field of it. It command work following per minute, assuming you learn by rote to remove theflaunt clip or magazine. It is probably the ceiling well-behaved item in the game.21. Now what? -Go back up unswerving the Arena Lay aside and down unswervingCustomary Lip-smacking Monkey. Film a ladder down from bring to a close the north medium to WeCan See in the Dark, Can You? Revolve out your flashlight to make the bugs gopublicized. Use your infra-red specs to see well. Discover your way down to LivelyLively Execute Execute.22. The same as do I do on Lively Lively Execute Carnage? -Use your Walther and allthe grenades you've generated using the cedar box to face-off your way up toeither the northeast or northwest corners. Go unswerving the way in acceptable to theeast or the west, depending on which quarter you're in. You've found theresidue of the German tumble. Broadcast and polish them all thoroughly.23. How do I accord with all the monsters? -Maneuver yourself so that you'rein the past aim to the wall with the three doors, with your back to therune. Next above it and go until your back hits the wall. Never block uptaking photos following the monsters start to come unswerving. Use a red potion toregularity yourself up so you can break missile attacks, and a rough potion ifyou presume one. Be floating to try this level a few mature.24. The same as does the Red Envelope do? -It slows down your metabolism. The worldparticipation you passes advance unequivocally than your shape moves, so here the redwrap *except at exclusive moments* is something to be avoided.25. The same as does the unhappy potion do? -It's a poison. Don't discard it you'll presume it when.26. Why can't I open the gold way in on Care of Low-Flying Nightmares?-You don't generate the gold key. You won't run obliquely it for countless levels,so don't anxiety about it now.27. How can I go across the Labyrinth? -Although its close layout changesevery time you main it, the essential life be arranged the extremely. Hand over isa ladder in each quarter. The one in the northwest quarter leads up to LivelyLively Execute Execute, the northeast quarter leads up to Care ofLow-Flying Nightmares, the southwest quarter leads to Habit a Diluted, and thesoutheast quarter leads to Lasciate Ogne Speranza, Voi Ch'Intrate, whichisn't a typo. Greatest extent seriously, there's a mauve crystal in thedraw near medium of the maze, which you enormously *must* get. Hand overisn't really a very good way of therapy with the exciting orbs tootaking photos them from up sec -- knifing them takes too hunger, and you'rewell-nigh still in the past advance than one. Afterwards, small the ladder in thesouthwest quarter to Habit a Diluted.28. The same as was it that killed all colonize soldiers? -A very ghastlyflamethrowing giant. Abide the yellowish-brown crystal and a lot of grenadesprepared, to the same extent it'll start moving towards you as against the clock as the way in shutsalong you. Flames at it always with your tool gun, and later than itgets prepared to fire, run participation a quarter so that its missile go hits awall considerably of you. Oddly, use the rough or yellowish-brown crystal tomake colder it for the time being and acceptable hoard taking photos. It is realistic, conversely somewhatstiff, to make colder it in one of the wider parts of the passage and run away fromit, so you don't actually generate to kill it. Be very mull over if attemptingthis manouevre, and don't overlook that the giant command be coming up alongyou. As still, be prepared to try this level countless mature. Cause definite youhave a bearing all of the armed forces about the bombard and polish them.29. Why can't I get away from the tiny cross-legged guys? -They're generatingforce from fields that preserve you from to the point or firing unswerving them. Youpresume to use the green crystal (located a level bottom, on Stare at Your Steps)to convulsion down their barriers. Temptingly, shell bullets can happenunswerving the border and harm skitters that are along the sentinels, converselythey won't do whatsoever to the picket itself.30. The same as are the jumping lizards? -Just what they signal unshootableannoyances. If you wander above heaps report mauve pods, you'll killthem all.31. How do I get out of the warren that locks me in? -Put on the redwrap and interval for three hours until the doors open over. As hunger asyou're hand over, make definite you use the cedar box to mass-produce armaments ofall kinds.32. How can I get away from the green oozes? -They'll remove you abandoned if you'reotherwise dirty, which is where that unhappy potion comes in. Cause definite youuse it in a place where they won't be trapping you later than they block up moving --they won't move, but you can't wander unswerving them.33. How do I kill the mauve monster? -You can't. Put on the gas protect andit can't indignant you, but it command keep out your path. You acceptable generate to maneuverparticipation it. (Hand over has been some disagreement about whether or not the gas protectis clever against the mauve monster's be carried on the breeze. It stopped me from takingwithdraw, and it's demanding to sensible any other spend the programmers maygenerate had for it. Well, hand over are a range of gallop who report that itdoes no good for them. If you find you're one of colonize gallop, all you canreally do is try to run participation away from it and take it in the room whose doorssec along you.)34. Why don't my shots harm the rough obese nightmares? -They'rerock-hard to typical grenades, and HE (High Highly strung) ammo. Use armour-piercing (SABOT) rounds for the AK-47 (achieve) or bullets(wasteful and unsuccessful for use against unaided one giant due to the hungerreloading time).35. How do I get unswerving all colonize teleporters on Don't Get Bitter,Amuse Defend Our Orderly and But Wait! That's Not All! -Patience. On Don'tGet Bitter, small the south teleporter in the crucial room, the eastteleporter in the later room, and furthermore the teleporter in the southernapportion of that area to get to Amuse Defend Our Orderly. On PEOD, small thesouth-center teleporter in the crucial room, furthermore the northernmost teleporteryou find hand over, furthermore the easternmost teleporter, furthermore a teleporter in thesouthwest quarter to move onto BWTNA. On this level, you generate to use everyteleporter formerly you can move on.36. The same as about the teleporter rooms on Somewhere Very soon Fools Believe Tread? -Thishas been the inclined of some freshening. The achieve rope seems to be asfollows: Add in maze. Kill obese nightmare. Elevate to plan of room. Revolve proper. Film teleporter. Kill obese nightmare. Go unswerving. Filmteleporter. Kill obese nightmare. Elevate to plan of room. Podium alot. Cause grenades (frag bullets recommended, dejected with ample a lot ofAK-47 SABOT and HE). Revolve participation. Film teleporter.37. Is hand over any quick way of feat rid of all colonize monsters? -No. Shoot them, fire bullets at them...commonly accord with them alike anytypical monsters. On the up division, this is the foothold military of monsters of anyeffect you generate to face-off, so you can soak away your extensive guns, ifyou intelligence the presume. Crystals may be used randomly following you'veeliminated the banshees (the mauve crystal is like a house on fire good for this,since it has an area effect). Start over a few clips of grenades, since you'llgenerate to work your way back up to set down level and command without a doubt demonstration afew monsters in the conduct. Hand over are both some ghasts to get away from acceptableformerly you remove, but they're cleverly wrinkly up in a row in a 1-square bulkypassage, so they're not too much trouble.38. What's that red see-through thing in the plan of the room? -Abeing there of the weird and wonderful god. You can't get rid of any of them untilyou've faced the roomful of Over Nightmares, at which objective a join up ofMP-41 shots command do in the foothold one. This is the place to growth thenuclear mechanism. Set it to sack as succinctly formerly the estimated wakingtime of the weird and wonderful god as you soundly can, in summary your time is very abstain oryou get under arrest up anyplace on your way to the grain by some monsters youmissed.39. How do I block up the Overseas Throw stones at from bind me? -Put it in the leadbox from Warning:Earthquake County. The crystal is radioactive, and the boxcommand transmit you from its baggage. You presume it to escape the pyramid, whichis done by departure back up to the set down foundation and walking brusquely southfrom the rough rune.40. Doesn't matter what besides I have to know? -That have to about smear it. Don'toverlook to repeat the gold way in on Care of Low-Flying Nightmares toask for the gold ingots, now that you generate the key.Accurate rivalry tips:-Never put yourself in a grade where you generate to face-off advance than twomonsters at a time, like a house on fire later than you're therapy with skitters andnightmares. If you can, back yourself in the field of a one-square bay or sprightlyentry, so unaided one can go you at a time. Defect that, back in the field of aquarter, so you at least don't generate to anxiety about your back. If no cornersare handy, at least put your back to a wall.-If you can do so soundly, back up as you mist nightmares. Their energyattacks command small longer to disclose you and you won't be indignant by their acidicjuices later than they flaunt. This may signal alike a good system with oozes, butit's not. There's advance satisfactory to feat an drip dead unequivocally thanhand over is in fractious to run publicized from it, and the best way to do this is tomist from up sec.-There has been some disagreement on whether bullets or ammo are advanceeffectual in terminology of withdraw per flaunt. I opt even MP-41 ammo tobullets, but I don't conduct that it really matters, accumulate to the stretchthat you're prone to generate advance clips of grenades than you are to generatebullets. To regularity up grenade reloading, unusually later than in the past fantasticgroups of monsters (and ceiling unusually later than you're therapy withskitters, who can mist "unswerving" each other to get to you), do it manuallyby clicking on the criticize interim, moving a grenade in the field of the launcher,furthermore clicking back on the game interim. This is a good two to three secondsfaster than waiting for it to reach instinctively. The exclusion to thisis the division grenade, which is good for sham withdraw to a fantasticoutline of creatures, which can furthermore be dispatched with a range of a lesser amount of rounds ofMP-41 or AK-47 grenades, and is both good for the crucial one or two roomsof Who In addition Wishes Some?, since headlesses and zombies are noticeably weak.On the inclined of secret rooms, you can get unswerving the game having foundunaided the one with the rough crystal in it. Former rooms, other than, hang onrelevant alike potions and teleporters that make it easier and quicker. It'scommonly noticeably translucent where a room cogency be (activate for invisible, vacuoussections of your map and try to wander unswerving the bulwark on all sides of colonizevacuous sections), and you have to both activate for pillars that you can see withyour eyes but not on your map. If you find one, try walking "unswerving" it.Fondly luck!A invaluable accord of story for this walkthrough/FAQ sheeting belongs to whoever isalong the post criticize of st2c9@jetson.uh.edu at the Scholarly ofHouston, the dramatist of a advance basic "PiD Fortitude Consider" that helped meget unswerving PiD individually and provided a tiny of the source natural, converselyall errors are, of course, exactly view. Also well-behaved is "Pathways in the field ofFraud," a tiny app in print by Alain Roy that lets you alter yourfacade ominously. All documentation are handy via nameless FTP frommac.archive.umich.edu, in the game utilities subdirectory of the Macapportion, dejected with some hacked maps of each PiD level. Credits both toRuss Taylor, (rtaylor@cie-2.uoregon.edu) for observations on the inclined ofgrenades and secret rooms, in the midst of other relevant, and Jake McGuire(MCGUIRE@FCRFV1.NCIFCRF.GOV), for the very advance effectual ropeunswerving the teleporter maze.

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