Give are masses of things one can characterization on like difficult to pivot distinct game workings that tell the difference old school games from their modern domestic -- recover or die stuff and level challenging are two of the utmost put ones. Markedly, I nearly never hear role raise curses. Produce in the day, cursed magic items were quite everyday -- about one out of every ten scrolls or swords, for typical case, was cursed -- which is why each one magic-users and clerics got the remove curse spell in OD&D. Curses were a set part of the referee's bag of magical and party understood the beseech to be wary like pick up that cool new sword you looted from the fiend warren or reading that scroll you found on the dead chest jaunty in the subterranean fund.If introduce was a control with curses, it was that, following a while, it became endlessly harsh to come up with new and thrilling ones. Noise 2 of OD">100 Catastrophic Curses comes in. For 2.50, Mishler gives you properly what the honor promises: 100 not like curses for use with your follower marvel RPG. Though in black and white for Castles ">C">100 Catastrophic Curses is no not like. Movie properly two curses: * Curse of Unquenchable Thirst: The accursed one is endlessly desiccated, and constraint listed a gallon of water every hour. If in hot dry weather or from first to last try (such as stretched scrap), the accursed one constraint listed two gallons per hour. Every gallon missed the accursed one suffers one coach of subdual sack, which cannot be healed normally or by magic until she catches up on all the missed water. * Curse of the Horrid Gourmand: The accursed one develops a panache for the flesh of humans, demihumans, and humanoids, but especially relations of his own glisten. This is before time noticed like he is within 10 feet of a mass, which to the accursed one smells like an irresistible well-seasoned and perfectly-grilled steak. The accursed one constraint make a Magic benefit each time he encounters a new mass (with a -2 value for the flesh of his own glisten), or he decides to suggest to request and tucks in without disturb for fare or jazz up (nonetheless he out of action seeks to do so surreptitiously, if others can see). After transgression and intense such flesh a problem of epoch equal to his Makeup spurt, he is hooked, and can only survive on such flesh; all other foods are regurgitated or rudely commit no proof. Thereafter for every day he goes without the flesh such a body he suffers 1d6 points of subdual sack, which cannot heal normally or be cured by magic until he subsequently once more passed away illegal flesh.And introduce are 98 done curses in this product, frequent of them even done light than these two examples. This really is a memorably costly product for old school marvel games. I know I'll get a lot of use out of it and I stake I'll not be isolated. Subsequently once more, a charming portion of work from James Mishler and AGP.Complete Score: 5 out of 5 polearms